Post by ToOSk3tChY on Jun 1, 2015 12:47:39 GMT
Its's not Racing it's Time Attack
About
Time attack is a type of motorsport where the race cars compete against a clock, and not directly against each other. Each car is timed through one circuit of the track, and there are no other cars on the track at that time. The car makes a preliminary circuit, then runs the timed lap, and then finishes with a cool-down lap.
This is the first TA Season I'm hosting on PCARS and I intend on taking advantage of some of the new features to bring a fuller Time Attack experience.
The Tracks for this season have been carefully selected to be both Technically Challenging, Produce close times(Shorter Track Options) across the field and be Fast Flowing.
A few key features are going to be limited number of cars on track at once(2 maximum) so you have a free track to set your times, monitor - you can watch your competitors drive their laps, and exaggerated tyre wear meaning that you'll have to manage the heat a little on your out laps and the life of your tyres will be shortened to allow the best of your tyres for 1 lap or as close as we can make it.
This is what it's about, make no mistake, Time Attack is about being under pressure, only having 1 chance and having just enough life in your tyre whilst everyone else watches and nailing that lap.
Rules and Information
PLATFORM: XB1
Your ultimate aim in Time Attack is to achieve the fastest 'clean lap' out of everyone.
There are 3 sessions in total and here's the order in how they run and in how they work. Note: All sessions are managed 'IN-SESSION' by myself to ensure the success of the event. This is because there is no official race for Time Attack and no options specifically for Time Attack in PCARS.
P1 - In game this is called Practice 1
Traffic: All cars are allowed on track at the same time.
Duration: 15 Minutes.
Purpose: Practice Track, Set Up Car.
Q1 - In game this is called Practice 2
Traffic: Only 2 cars on track at any given time. The event moderator will manage who goes on track and when.
Duration: Until all competitors have completed 2 flying laps each. This is not back to back but in rotation of the drivers.
Purpose: To earn points and fight for a place in the Final.
Time Validation: Once your name is called you will need to exit the pits and then perform an out lap and then your flying lap. Following your flying lap you can pause the game and 'Return to Pit box', doing this will make the whole process run smoother for everyone. Your quickest time out of your 3 flying laps is taken as your qualifying lap time.
FINAL - In game this is called Qualifying
Qualifying: The top 5 drivers from each class in Q1 qualify for the Final.
Traffic: Only 1 car on track at any given time. The best qualifying time driver decides whether to go first. If they choose to go first then the order in which the drivers set their laps will be in qualy order. If the do not choose to go first then the order in which the drivers set their laps will be in qualy order with the exception of first place in qualifying who will be last to set their time.
Duration: Until all competitors have completed 1 flying lap each.
Purpose: To decide final placement of the round and points scored.
Time Validation: Once your name is called you will need to exit the pits and then perform an out lap and then your flying lap. Following your flying lap you can pause the game and 'Return to Pit box', doing this will make the whole process run smoother for everyone.
In game settings
Time: Accelerated(not defined how much yet)
Weather: Changeable
Banned Assists: STM
Forced in car view: YES
Tyre Wear: YES x4(subject to change per round/class but generally x4)
Points
Points table key:
R1Q = Round 1 Qualifying
R1F = Round 1 Final
Points scored for each round:
Final Position: 10 9 8 7 6 5 4 3 2 1
Qualifying: 5 4 3 2 1
Rounds/Calendar
Rounds take place on Saturday nights at a start time of 22:00 BST.
Round 1 - Sonoma Short - Evening Event/Clear, forecast.
Round 2 - Cadwell GP - Midday Event/Clear with a chance of heavy fog, forecast.
Round 3 - Watkins Glen Short - Night Attack/Clear, forecast.
Round 4 - Donnigton Park GP - Midday Event/Chance of Rain, forecast.
Round 5 - Sakitto International - Midday Event/Clear, forecast.
Weather and time of day subject to change.
Cars and Classifications
Each class will compete against each other in their own right. Classifications will all run each of their Practices first followed by Q1's second and then Finals last.
RWD Pro Extreme Classification -
RWD Pro Club Classification -
FWD Club Classification -
Registration
Register via this thread if you'd like to compete. We're only taking names for those that are interested. Once we reach our minimum quota for the championship we will decide when its best for everyone to run the event.
------------------------------------------------------------------------------------------
Drivers Interested
ToOSk3tChY
PRT Marcioj
F4H Devil
Farikos Epicus
flaminiguana
Thank you
DTA
About
Time attack is a type of motorsport where the race cars compete against a clock, and not directly against each other. Each car is timed through one circuit of the track, and there are no other cars on the track at that time. The car makes a preliminary circuit, then runs the timed lap, and then finishes with a cool-down lap.
This is the first TA Season I'm hosting on PCARS and I intend on taking advantage of some of the new features to bring a fuller Time Attack experience.
The Tracks for this season have been carefully selected to be both Technically Challenging, Produce close times(Shorter Track Options) across the field and be Fast Flowing.
A few key features are going to be limited number of cars on track at once(2 maximum) so you have a free track to set your times, monitor - you can watch your competitors drive their laps, and exaggerated tyre wear meaning that you'll have to manage the heat a little on your out laps and the life of your tyres will be shortened to allow the best of your tyres for 1 lap or as close as we can make it.
This is what it's about, make no mistake, Time Attack is about being under pressure, only having 1 chance and having just enough life in your tyre whilst everyone else watches and nailing that lap.
Rules and Information
PLATFORM: XB1
Your ultimate aim in Time Attack is to achieve the fastest 'clean lap' out of everyone.
There are 3 sessions in total and here's the order in how they run and in how they work. Note: All sessions are managed 'IN-SESSION' by myself to ensure the success of the event. This is because there is no official race for Time Attack and no options specifically for Time Attack in PCARS.
P1 - In game this is called Practice 1
Traffic: All cars are allowed on track at the same time.
Duration: 15 Minutes.
Purpose: Practice Track, Set Up Car.
Q1 - In game this is called Practice 2
Traffic: Only 2 cars on track at any given time. The event moderator will manage who goes on track and when.
Duration: Until all competitors have completed 2 flying laps each. This is not back to back but in rotation of the drivers.
Purpose: To earn points and fight for a place in the Final.
Time Validation: Once your name is called you will need to exit the pits and then perform an out lap and then your flying lap. Following your flying lap you can pause the game and 'Return to Pit box', doing this will make the whole process run smoother for everyone. Your quickest time out of your 3 flying laps is taken as your qualifying lap time.
FINAL - In game this is called Qualifying
Qualifying: The top 5 drivers from each class in Q1 qualify for the Final.
Traffic: Only 1 car on track at any given time. The best qualifying time driver decides whether to go first. If they choose to go first then the order in which the drivers set their laps will be in qualy order. If the do not choose to go first then the order in which the drivers set their laps will be in qualy order with the exception of first place in qualifying who will be last to set their time.
Duration: Until all competitors have completed 1 flying lap each.
Purpose: To decide final placement of the round and points scored.
Time Validation: Once your name is called you will need to exit the pits and then perform an out lap and then your flying lap. Following your flying lap you can pause the game and 'Return to Pit box', doing this will make the whole process run smoother for everyone.
In game settings
Time: Accelerated(not defined how much yet)
Weather: Changeable
Banned Assists: STM
Forced in car view: YES
Tyre Wear: YES x4(subject to change per round/class but generally x4)
Points
Points table key:
R1Q = Round 1 Qualifying
R1F = Round 1 Final
Points scored for each round:
Final Position: 10 9 8 7 6 5 4 3 2 1
Qualifying: 5 4 3 2 1
Rounds/Calendar
Rounds take place on Saturday nights at a start time of 22:00 BST.
Round 1 - Sonoma Short - Evening Event/Clear, forecast.
Round 2 - Cadwell GP - Midday Event/Clear with a chance of heavy fog, forecast.
Round 3 - Watkins Glen Short - Night Attack/Clear, forecast.
Round 4 - Donnigton Park GP - Midday Event/Chance of Rain, forecast.
Round 5 - Sakitto International - Midday Event/Clear, forecast.
Weather and time of day subject to change.
Cars and Classifications
Each class will compete against each other in their own right. Classifications will all run each of their Practices first followed by Q1's second and then Finals last.
RWD Pro Extreme Classification -
- Ford Zakspeed Capri Group 5
- BMW 320 Turbo Group 5
RWD Pro Club Classification -
- Ford Sierra RS500 Cosworth Group A
- Mercedez 190E Evo2 DTM
- BMW M3 E30 Group A
FWD Club Classification -
- Renault Clio
Registration
Register via this thread if you'd like to compete. We're only taking names for those that are interested. Once we reach our minimum quota for the championship we will decide when its best for everyone to run the event.
------------------------------------------------------------------------------------------
Drivers Interested
ToOSk3tChY
PRT Marcioj
F4H Devil
Farikos Epicus
flaminiguana
Thank you
DTA